Table Secrets! Or how to play (old, maybe newer) D&D in a world where RAW is a lie.

So around 15 years ago I started sitting in on RPG sessions as a third party to directly observe how people interact with the rules, primarily with 3.5, since that was a game with a very strident RAW community, but also with other games. The results were very interesting, though it was a totally unscientific […]

Lazy Declaration

Here’s an option you can add to most conventional RPGs that have a core mechanic. It’s called Lazy Declaration, and it’s inspired by my work on Storypath (multiple actions) and Modern AGE (finalizing/adding detail to an action after resolving it through stunts). In Lazy Declaration you don’t say what you’re going to do before you […]