So, some good news. I now have a regular gig with Green Ronin Publishing. I’m excited to take up a bunch of projects with the company as a developer “at large,” meaning I work on a variety of stuff instead of just one line. You can read the message announcing it, and where the company […]
Canon is now a Thing. Nerds fret over it and creators hate wrestling with it, but it used to be a nonentity in mainstream media. You had continuity, but there was little pretense of a persistent world with a coherent entity. Now everybody’s trying to build big media franchise like Marvel and Star Wars. Now […]
In a secret place, Wood Ingham and I (and other folks) talk about games and things. Wood posted this as a coda to that discussion and others, about the Zizekian “trash can” of ideology and how it applies to RPGs. Please go read it, then come back. (I really hate what Zizek says about immigration […]
So last time I talked about setting mastery and how it can screw up a game. In retrospect I think I overemphasized the bad parts. At its best, it helps people becomes natives of the setting. When they’re not jerks, they help everyone else get into the spirit of things and best of all, save […]
Back when D&D 3 came out, the designers talked about “system mastery.” Knowing the system better always helped you play a more powerful, effective character, but 3e made this an explicit design goal. Some feats and spells were just plain better than others. Later on this turned out to not be such a great idea, […]
Vampire: The Masquerade? Shadowrun? Cyberpunk 2020? AD&D 2nd Edition and its worlds, like Planescape? Mind’s Eye Theatre with the grey book of box set? Rifts? Rifts, even? Deep cities? Scene-driven adventures? Networked NPCs? Secret societies? Metaplots? No apologies. No excuses. HEY NET PUNK.
No really, it’s cheap. Google search cheap. Because I searched for “mapless fantasy” to see what other people had to say about it today. Even the image contains a cheap joke! Obscure, but cheap! Anyway, I point you to Joe Abercombie’s words, which make a lot of sense to me. I don’t hate maps. I love […]