Chariot: A Reckoning Approaches

The last days of Atlantis are upon us, in more ways than one. Wood Ingham’s Chariot Indiegogo campaign hit the thousand pound threshold, which means I’ll be writing a supporting cast expansion for the game. It’s in the nick of time, too. There’s only a day left to join the campaign. I encourage you to […]

Followup: Diegesis vs. Representation

Jason Corley asked a couple of questions about yesterday’s article on diegetic game design. I answered. Here’s how it went down.   Interesting…how do you distinguish this type of design from purely representational design?  By addressing social and thematic elements, and by reverse-engineering game-oriented concepts into things in the world. Example: “Mr. Johnson” is a […]

90s Design: Diegesis

Misunderstood and awaiting revival, diegesis is one of the distinctive features of the 90s revolution in RPG design. It’s a fancy word though, so let’s stop and unpack. I’ll start with a dictionary definition: the lowest form of analysis.   the telling of a story by a narrator who summarizes events in the plot and […]

(Guest Post) “F***, what am I doing?” – Humanity in Vampire

Guest author Wood Ingham is a poet and storyteller. He used to write a lot of role-playing games, including a bunch for White Wolf and Onyx Path. His latest one, Chariot, is still funding, and you should support it at The words and opinions below are his. Note that your host removed the “Fuck” in […]

(Repost) Storytelling Lite, v. 2

I nuked most of the old blog, but some posts were popular enough to bring back. Due to a technical hiccup I brought back a post with notes on rules light Storytelling (the system that powers Chronicles of Darkness, previously known as the new World of Darkness). This is not that article, but another I […]

Aberrant: Still Not the Super-Friends

Some Trinity Continuum fans (and a few creators) hated Aberrant. Hated it. It’s on my mind because the new edition of the game will bear a bit of my influence, since I designed a chunk of the core systems that all Trinity and Scion games will use. Aberrant had the best setting in the series. I used to […]

First Time in the Red Box

Joe Carriker posted this describing his 30th gamer-versity, about encountering the Red Box. Read it. Maybe you’ll remember your start. I did. It’s my 30th too. I knew about D&D from a camp for kids who scored high on some tests, I think. I chose animation and writing as my focus (the camp was on […]


Poet and storyteller Wood Ingham is also a past game designer for White Wolf and Onyx Path. We get along well. Like me, he’s struggled with bringing a certain amount of artistic legitimacy to games without wrecking the distinctive things they do. I’m a stretch goal for Wood’s new project, Chariot, a game about the […]