Vampire: The Masquerade? Shadowrun? Cyberpunk 2020? AD&D 2nd Edition and its worlds, like Planescape? Mind’s Eye Theatre with the grey book of box set? Rifts? Rifts, even? Deep cities? Scene-driven adventures? Networked NPCs? Secret societies? Metaplots? No apologies. No excuses. HEY NET PUNK.
No really, it’s cheap. Google search cheap. Because I searched for “mapless fantasy” to see what other people had to say about it today. Even the image contains a cheap joke! Obscure, but cheap! Anyway, I point you to Joe Abercombie’s words, which make a lot of sense to me. I don’t hate maps. I love […]
I was working on an Exalted book. I forget which. One of Geoff Grabowski’s development notes was something to the effect of, “It’s not the 80s. We don’t need a map for every damn thing.” (NOTE: May have not said “damn.”) He was right, and while he wasn’t saying maps were bad, he was talking […]
There seems to be some confusion about what freelance writers do for RPGs. I remember being told once, with the sort of confidence that someone only exudes when they’ve never asked anyone, that freelancers simply expand the contents of an outline and don’t do their own design or anything. This person is on the editorial board […]
So, the preview/advance PDF for V20 Black Hand dropped. It’s my first book for Vampire: The Masquerade. (There’s more coming.) A preview means that it hasn’t been through a final editing pass, but has been released for general consumption and error-spotting. This book is the successor to Dirty Secrets of the Black Hand, a bizarre […]
The last days of Atlantis are upon us, in more ways than one. Wood Ingham’s Chariot Indiegogo campaign hit the thousand pound threshold, which means I’ll be writing a supporting cast expansion for the game. It’s in the nick of time, too. There’s only a day left to join the campaign. I encourage you to […]
Jason Corley asked a couple of questions about yesterday’s article on diegetic game design. I answered. Here’s how it went down. Interesting…how do you distinguish this type of design from purely representational design? By addressing social and thematic elements, and by reverse-engineering game-oriented concepts into things in the world. Example: “Mr. Johnson” is a […]