Selected Publications

July 2020 Note: This list is now very incomplete, as now that Green Ronin is my regular client work with them, along with some other new work, has not been included. I’ll remove this note when that changes.
This list doesn’t include a number of smaller publications, and projects covered by NDA. It also omits electronic games projects. Still, there’s a bunch of stuff and I probably forgot something.

If tabletop RPGs are your thing, here’s a DrivethruRPG search for my name. It doesn’t get everything (and for some reason, lists a Kobold Press thing I never worked on) but it’s not bad. You can find some of my fiction at Drivethrufiction as well. These are affiliate links, so using them helps me out. Thanks!

For The Lost Citadel

Tales of the Lost Citadel

Small Press

  • Wrote one story in a Kickstarted shared world, dark fantasy anthology, where the undead have overwhelmed the peoples of a traditional fantasy world. Read about the project here.

For Green Ronin Publishing

Six of Swords

TBA

  • Wrote one adventure (where bandit raids conceal a frontier culture clash) in this anthology of adventures for the Blue Rose romantic fantasy roleplaying game.

For Onyx Path Publishing

Scion: Hero

TBA

  • The supernatural world and the role of divinely-descended heroes in Scion, where the many gods of myth exist and intervene in modern history.

Scion: Origins

TBA

  • Rules design (from work on the Storypath system, below) and participation in the design team for this, the core rulebook for the Scion Second Edition roleplaying game.
  • My sections describe a world where the gods of many cultures play active parts in the shaping of the world and their potent children — the titular Scions — use supernatural gifts against monsters and rivals, and to explore magical lands.

Signs of Sorcery

TBA

  • Supplemental rules and descriptions for supernatural realms, items and secrets for the Mage: The Awakening roleplaying game.

Beckett’s Jyhad Diary

TBA

  • Fiction and scene setting for contemporary Africa in Vampire: The Masquerade

Storypath

  • Co-designed a new core system for upcoming new editions of the Scion and Trinity series of roleplaying games.

Chronicles of Darkness Companion

TBA

  • Co-author on two historical settings for the Chronicles of Darkness line: The Mutapa Empire and Cleopatra’s Egypt.

Dark Ages Tome of Secrets

Small Press, 2016

  • Systems and setting material describing knights and warfare for the V20 Dark Ages roleplaying game.

Chronicles of Darkness: Hurt Locker 

Small Press, 2016

  • Expanded systems for combat and injuries in World of Darkness games, and setting information for Shinjuku, Tokyo, Japan.

Tales of the Dark Eras

Small Press, 2016

  • Contributed one short story about magic and death during the reign of Alexander the Great.

Curse of the Blue Nile

Small Press, 2016

  • Wrote a novella set in the world of Mummy: The Curse.

Dreams of Avarice

Small Press, 2016

  • Original fiction using a false document conceit: the diary of the Heretic, an immortal who escaped the occult curse of his kind through spiritual tests.
  • For the Mummy: The Curse

Sothis Ascends                                              

Small Press, 2015

  • Wrote about late Old Kingdom Egypt for Mummy: The Curse.

Mage: The Ascension 20th Anniversary Edition        

Small Press , 2015

  • Consulted and provided some of the systems incorporated into the 20th anniversary (fourth) edition of Mage: The Ascension.

Mage: The Awakening Second Edition Featuring the Fallen World Chronicle

Small Press, 2016

  • The second edition of Mage: The Awakening.
  • 15,000 words of character factions and systems.

V20 Guide to the Tal’Mahe’Ra                      

Small Press, 2016

  • Faction rules, vampire bloodlines, sorcery and religion for the True Black Hand or Tal’Mahe’Ra, a sect in Vampire: The Masquerade 20th Anniversary Edition.

Chronicles of Darkness: Dark Eras

Small Press, 2016

  • Wrote a historical setting for Mage: The Awakening set around the life and death of Alexander the Great, presaging the Hellenistic period.

The Fallen World Chronicle Anthology          

Small Press, 2015

  • Two short stories set in the world of Mage: The Awakening.

Book of the Deceived                                    

Small Press, 2014

  • Game setting lore, fiction and systems for the signature antagonists of Mummy: The Curse.

Dark Ages: Darkening Sky                            

Small Press, 2014

  • Wrote an adventure where sorcerers try to help the Holy Roman Emperor Frederick II encounter God, for the Dark Ages: Mage

Convention Book: Void Engineers                

Small Press, 2013

  • Scientists, explorers, strange metaphysics and rules for spacecraft in Mage: The Ascension.

Guildhalls of the Deathless                            

Small Press, 2013

  • Information on the guilds: the social organizations of Mummy: The Curse.

Convention Book: Syndicate                         

Small Press, 2013

  • Occult economists, secret corporations and commerce as a form of magic. Rules and setting for Mage: The Ascension.

Mage: Translation Guide                               

Small Press, 2013

  • Rules and general guidelines to adapt elements from Mage: The Ascension into its successor game Mage: The Awakening and vice versa.

The Left Handed Path                                   

Small Press, 2012

  • Antagonists – mages who practice forbidden magic.
  • Proposed and outlined by the authors for the Mage: The Awakening game line.

For White Wolf Publishing      

Mummy: The Curse                                       

Small Press, 2012

  • Core game setting and rules for the World of Darkness.
  • Wrote about key factions, antagonists and setting concepts.

Imperial Mysteries

E-Book, 2012

  • Rules and setting for powerful sorcerers, including a metagame to change the universe of the game itself.
  • Proposed and outlined by the authors for the Mage: The Awakening game line

World of Darkness: Mirrors

ISBN: 978-158846-383-8, 2010   

  • Optional rules and alternate settings for the World of Darkness.
  • Created several alternate combat systems and a fantasy setting for the game.

Mage Chroniclers Guide

ISBN: 978-158846-386-9, 2010

  • Optional rules and alternate settings for Mage: The Awakening

Geist: The Sin Eaters

ISBN: 978-158846-377-7, 2009

  • Core game setting and rules for the World of Darkness.
  • Wrote about factions and antagonists/enemies, along with supporting game systems.

World of Darkness: Armory Reloaded

ISBN: 978-158846-362-3, 2009

  • Alternate combat rules and setting elements for the World of Darkness.
  • Wrote chapter of new martial arts rules and story hooks.

Dancers in the Dusk

ISBN: 978-1-58846-361-6, 2009

  • Faeries, lucid dreaming and the world of dreams and nightmares in the Changeling RPG.

Seers of the Throne

ISBN: 978-1-58846-358-6, 2009

  • Details a global occult conspiracy that serves as one of the primary factions in the Mage: The Awakening game.
  • Book is based on material I created for the Mage: The Awakening line.

Hunter: Night Stalkers

ISBN: 978-1-58846-745-4, 2009

  • A guide to vampires and vampire hunting in the Hunter: The Vigil game.

Hunter: Horror Recognition Guide

ISBN: 978-1-58846-355-5, 2009

  • Two short stories set in the world of the Hunter: The Vigil game.

World of Darkness: Inferno

ISBN: 978-1-58846-356-2, 2009

  • Demons and demonology for the World of Darkness game setting.

Equinox Road

ISBN: 978-1-58846-717-1, 2008

  • The True Fae and Storytelling for Changeling: The Lost.

Lords of Summer

ISBN: 978-1-58846-715-7, 2008

  • The Winter Court and other character factions for Changeling: The Lost.

Grimoire of Grimoires

ISBN: 978-1-58846-437-8, 2008

  • Created three books of magic (15,000 words) for Mage: The Awakening.

The Silver Ladder

ISBN: 978-1-58846-438-5, 2008

  • Second chapter of the book (35,000 words), covering faction philosophy and culture for the character group.
  • Book is based on material I created for the Mage: The Awakening line.

Banishers                                                       

ISBN: 978-1-58846-440-8, 2008

  • Character creation, background and some short fiction (25,000 words) for antagonists in Mage: The Awakening.

Adamantine Arrow                                         

ISBN: 978-1-58846-436-1, 2008

  • Wrote the Culture chapter and parts of Allies and Antagonists (35,000 words) for this character group.
  • Book is based on material I created for the Mage: The Awakening line.

Astral Realms

ISBN: 978-1-58846-435-4, 2008

  • Wrote sections on the Anima Mundi (a fantasy realm) and storytelling/game mastering.

Mysterium

ISBN: 978-1-58846-434-7, 2007

  • Wrote the Culture chapter and opening fiction (30,000 words) for this character group.
  • Book is based on material I created for the Mage: The Awakening line.

World of Darkness: Urban Legends

ISBN: 978-1-58846-489-7, 2006   

  • Wrote the chapter on Bloody Mary (13,000 words).

Tome of the Mysteries

ISBN: 1-58846-429-6,  2006

  • Contributed sections on duels, archmages and cultural magic.
  • For the Mage: The Awakening line.

Legacies: The Ancient

ISBN: 1-58846-430-X, 2006

  • Wrote the Dream-Speakers and Thread-Cutters Legacies (14,000 words).
  • For the Mage: The Awakening line.

Guardians of the Veil

ISBN: 1-58846-426-1, 2006

  • Wrote Chapter Two: Masque and Veil (15,000 words).
  • Book is based on material I created for this character group in the Mage: The Awakening line.

Boston Unveiled

ISBN: 1-58846-419-9,  2005

  • Wrote Chapter Four: Off the Map (15,000 words).
  • Book is based on material I created for the Mage: The Awakening line.

Mage: The Awakening

ISBN: 1-58846-418-0, 2005

  • Contributed over 50,000 words through multiple stages of design.
  • Game is the sequel and re-imagining of Mage: The Ascension.
  • Part of the team that made critical choices about design and content.
  • Nominated for the Origins Award for Best RPG Supplement.
  • Won the ENWorld Award (“ENnie”) for Best Writing.

Ascension

ISBN: 1-58846-417-2, 2003

  • Wrote Chapter Two: Judgment (the key scenario in the book) and Chapter Seven: Designing Ascension (Storyteller advice and rules for epic events).
  • Contributed     50,000 words.
  • For the Mage: The Ascension game line.

Dark Ages: Fae

ISBN: 1-58846-292-7, 2003

  • Wrote Chapter Six: Storytelling.
  • Contributed 20,000 words.
  • For the Dark Ages game line.

Manacle and Coin

ISBN: 1-58846-667-1, 2003

  • Wrote Chapter Three: Slaves – The Hard Trade (a mature but not a prurient examination of slavery in the world of Exalted).
  • Contributed 20,000 words.
  • For the Exalted game line.

Tradition Book: Sons of Ether (Revised)

ISBN: 1-58846-414-8, 2003

  • Contributed 30,000 words – 50% of the book
  • For the: The Ascension game line.

Exalted: The Lunars

ISBN: 1-58846-657-4, 2002

  • Wrote Chapter One: Setting (featuring barbarian cultures set partway between anthropology and pulp fiction).
  • Contributed 30,000 words.
  • For the Exalted game line.

Mage Storytellers Handbook

ISBN: 1-58846-402-4,  2002

  • Wrote Chapter Two: The Awakened Struggle (the role of antagonists in the game) and parts of other chapters dealing with alternate magic rules and Storytelling techniques.
  • Contributed 23,000 words.
  • For the Mage: The Ascension game line.

Manifesto: Transmissions From the Rogue Council                               

ISBN: 1-58846-407-5, 2002

  • Contributed 30,000 words (half of the book), including the adventure “Alien Avatar.”
  • For the Mage: The Ascension game line.

Tradition Book: Euthanatos (Revised)

ISBN: 1-58846-401-6, 2002

  • Sole author; 70,000 words total.
  • For the Mage: The Ascension game line.

Tradition Book: Celestial Chorus (Revised)

ISBN: 1-56504-457-6, 2001

  • Wrote Chapter Three: Scattered Souls (15,000 words)
  • For the Mage: The Ascension game line.

Tradition Book: Akashic Brotherhood (Revised)                    

ISBN: 1-56504-456-8,  2001

  • Sole author; 70,000 words total.
  • The first revised Mage Tradition book, including new systems for martial arts and special character backgrounds.
  • For the Mage: The Ascension game line.

Dragons of the East

ISBN: 1-56504-428-2,  2000

  • Wrote Chapter One: Ancient Scrolls, Chapter Two: Sutras and Chapter Three: The Lightning People – 50,000 words total.
  • For the Mage: The Ascension game line.

For Posthuman Studios 

Gatecrashing

ISBN: 978-098458-353-9, 2011   

  • Worlds in deep space for the Eclipse Phase science fiction RPG.
  • Detailed three worlds affected by alien artifacts and nanotechnology.

For Catalyst Game Labs 

Augmentation

ISBN: 978-1-93256-472-3, 2007

  • Wrote 15,000 words for Shadowrun on Nanotechnology.

With Stewart Wilson

Aeternal Legends

2006 — see Zero Point Information for details

  • Formerly published under Mob United Media, Aeternal Legends is a modern fantasy RPG based on my Ready 2 Run system. I performed additional writing, development, project management, publishing and art direction to flesh out Stew Wilson’s powerful concept.

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