Solving Setting Mastery

So last time I talked about setting mastery and how it can screw up a game. In retrospect I think I overemphasized the bad parts. At its best, it helps people becomes natives of the setting. When they’re not jerks, they help everyone else get into the spirit of things and best of all, save […]

Setting Mastery

Back when D&D 3 came out, the designers talked about “system mastery.” Knowing the system better always helped you play a more powerful, effective character, but 3e made this an explicit design goal. Some feats and spells were just plain better than others. Later on this turned out to not be such a great idea, […]